We wave goodbye to the kobolds and head over to visit with the mites. Other than a few combats, this video is in all honesty a painful and somewhat confusing series of rest attempts as Shane tries to suss out the intricacies of the game's resting system.
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July 1, 2018
Hey Scoobs, let's leave the Old Sycamore Depths and head up to the Caves (depths are always worse than caves as taught in Dungeon Delving 101, natch). More fun with giant spiders and traps, plus an audience with the kobold chieftain (where we might have told a lie when agreeing to kill the mite queen). ...
Kobolds like to trap stuff and Linzi, frankly, may be perky but she kinda sucks at disarming them. Plummeting to the Old Sycamore Depths for fun and profit. Giant spiders. Skeletons. More giant spiders. Shedding weight isn't easy. Why are we getting our butts kicked so much? Oh yeah, we're level 2.
Turns out Tartuccio isn't just a big fat jerko, he's also a spy actively working against our mission. The mites and kobolds in the Old Sycamore area are a might testy. Nightmare wisps are a bit of a nightmare. Frog legs for dinner. Falling off of a log hurts. Bandits tend to trap the area ...
We catch up to Tartuccio in the Ancient Tomb, recruit one of his companions (the downer cleric, but hey we need a cleric) and give the rest a nice old fashioned beat down. When we catch up to the evil little gnome again, we find out he can be literally more cold-blooded than we thought. ...
The bandits retaliate at Oleg's Trading Post as expected, but we're ready like a ready thing. What's the haps, Happs? A safe night's rest, a strange fog, a dreamy nymph, our first round of obligatory companion chats, and then it's off to hunt the Stag Lord! An odd stranger offers us guidance.
We find Oleg's Trading Post with the Stag Lord's thugs already there giving Oleg and his sweet dove Svetlana a hard time... so we smack them around like the brutal heroes we are. Preparations for the inevitable retaliation (cue "A-Team" theme). First round of leveling up.
The battle against the assassins in Swordlord Aldori's fortress concludes. Suspicion is cast on us despite our heroic efforts (basically, Tartuccio's a big fat jerkface). The companions choose teams. World travel map, an ambush, and the resting system.
BETRAYAL IN THE NIGHT after being given a quest to claim your own country! Opening battle and introduction to your companions, including an overeager bard, a cleric who needs a pep talk, a barbarian who fits the mold, and an undead elf with a scythe (plus, let's be honest, the sorcerer Tartuccio is almost certainly ...