Kobolds like to trap stuff and Linzi, frankly, may be perky but she kinda sucks at disarming them. Plummeting to the Old Sycamore Depths for fun and profit. Giant spiders. Skeletons. More giant spiders. Shedding weight isn't easy. Why are we getting our butts kicked so much? Oh yeah, we're level 2.
Category Archives: D&D
D&D Out of the Abyss Notes #76 – The Labyrinth / Gallery of Angels / Maze Engine
What's the angle on these angels and why are they stonewalling us, anyway? That demon's pretty ugly, but he sure is polite. Big clockwork shinies and the players that love them. Rate of falling rules. Figurines of Wondrous Power aren't familiars. When can a summoned creature first take an action? "Overly enthusiastic, underly wise" players ...
Mordenkainen’s Tome of Foes with D&D’s Jeremy Crawford & Kate Welch! – Radio Show / Podcast Ep. 149
Podcast version of the Shane Plays Geek Talk radio show from 5/19/2018:
Mordenkainen's Tome of Foes with D&D's Jeremy Crawford & Kate Welch!
Highlights: Jeremy Crawford (D&D Lead Rules Designer & Managing Editor) & Kate Welch (D&D Designer & member of Acquisitions, Inc. “C Team”) talk ...
Let’s Play Pathfinder: Kingmaker Beta #7 – Old Sycamore
Turns out Tartuccio isn't just a big fat jerko, he's also a spy actively working against our mission. The mites and kobolds in the Old Sycamore area are a might testy. Nightmare wisps are a bit of a nightmare. Frog legs for dinner. Falling off of a log hurts. Bandits tend to trap the area ...
D&D Out of the Abyss Notes #75 – The Labyrinth / Yeenoghu’s Hunt / The Filthriddens
The terrible tableau of Yeenoghu's Hunt and his bullheaded opponent! There may be gnoll escape for our heroes... Demon lord's blood and goristro hearts. Quick look at the Filthriddens. Should taking a level in a different class ever prompt a request for in-game reasoning? Viewer feedback: The Maze engine throws a DM for a (time) ...
D&D Out of the Abyss Notes #74 – The Labyrinth / Spiral of the Horned King / March to Nowhere
The Spiral of the Horned King's maze (not to be confused with The Labyrinth as a whole). Is Gash a friend or foe? The modrons' long, sad March to Nowhere. Prologue to Yeenoghu's Hunt (and how the heck do you say Yeenoghu, anyway). Readied actions. Sneak attacks, at range and otherwise. Damage from a character ...
Let’s Play Pathfinder: Kingmaker Beta #6 – Ancient Tomb
We catch up to Tartuccio in the Ancient Tomb, recruit one of his companions (the downer cleric, but hey we need a cleric) and give the rest a nice old fashioned beat down. When we catch up to the evil little gnome again, we find out he can be literally more cold-blooded than we thought. ...
D&D Out of the Abyss Notes #73 – The Labyrinth / Adamantine Tower
The Labyrinth continues with gargoyles and shadow demons at the mysterious adamantine tower. How often can you take a short rest? Dim light vs. bright light in game terms. How long does a readied action last? Surprise rules. What exactly are hit points? Challenge clever players, don't cheat them.
Dragon Heresy: 5E Norse-Inspired Fantasy RPG! – Radio Show / Podcast Ep. 145
Podcast version of the Shane Plays Geek Talk radio show from 4/21/2018:
Dragon Heresy: 5E Norse-Inspired Fantasy RPG!
Highlights: Douglas Cole of Gaming Ballistic goes berserk talking about Dragon Heresy, his 5E Norse-inspired fantasy roleplaying game! Plus: realistic Viking shields and a new adventure ...
Let’s Play Pathfinder: Kingmaker Beta #5 – Oleg’s Trading Post
The bandits retaliate at Oleg's Trading Post as expected, but we're ready like a ready thing. What's the haps, Happs? A safe night's rest, a strange fog, a dreamy nymph, our first round of obligatory companion chats, and then it's off to hunt the Stag Lord! An odd stranger offers us guidance.
