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D&D White Plume Mountain Notes #9

This episode: A cavern with swinging disks over a lake of hot mud death complete with erupting hot mud death geysers may seem like the hard part, but there’s also a really nasty vampire waiting if the party gets past that. Shane gets annoyed by familiars. Carrying capacity. Can players repeat skill / ability checks over and over? Does 5E have the Take 20 rule? Can you end a concentration spell outside of your turn?

This is a series of Shane’s notes, thoughts and tips for running the classic D&D adventure White Plume Mountain from 1979, converted to 5th Edition in Tales from the Yawning Portal.

Each video follows the most recent session with his group.

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