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D&D White Plume Mountain Notes #2

This episode: The party stops mucking around and enters the dungeon. Riddles in the dark. It’s gonna be a hot time in the old trap tonight. Healer’s kits and herbalism kits. Shady villagers? Are half-elves immune to a ghoul’s paralysis? Does the WPM dungeon “reset”? Shane’s cat Buster says hello again.

Crafting list for potions:

This is a series of Shane’s notes, thoughts and tips for running the classic D&D adventure White Plume Mountain from 1979, converted to 5th Edition in Tales from the Yawning Portal.

Each video follows the most recent session with his group.

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