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D&D White Plume Mountain Notes #11

This episode: Relief characters arrive and a rival adventuring party appears as the party regroups and attempts White Plume Mountain again. Unprepared players. A creepy message. The Glass Globes room. Flying Snake Follies. Copying from spell scrolls. Crafting holy water. What player behavior really grinds Shane’s gears?

This is a series of Shane’s notes, thoughts and tips for running the classic D&D adventure White Plume Mountain from 1979, converted to 5th Edition in Tales from the Yawning Portal.

Each video follows the most recent session with his group.

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