This episode: THE EPIC CONCLUSION! An unexpected final encounter challenges the party and proves deadly at "High Noon". How to make an archmage lose their crap. Players quibbling over loot. Shane reveals his lore for the dungeon. The guild comes with a cost. Lycanthropy is a curse, not a disease. Alignment is cosmic and fundamental ...
Category Archives: Uncategorized
Attack of the Geek Memes IV!
Oooooooooh yeaaahhhh, more geek memes so fascinatingly terrible you'll want to share them with your friends after your doctor says you're ready for discharge!
Make sure to check out all the other posts in the Shane Plays memes series.
Gives you ...
Let’s Play Sword Coast Legends Story Mode #45
This episode: We fight a bunch of spiders in the Evermoors, find Rhylfang's Lair but can't get in, and stumble across a broken down "hamlet" in the middle of nowhere. Lady Andra seems a mite suspicious. This a let's play of the single player campaign of Sword Coast Legends. Set in the ...
Let’s Play Torment: Tides of Numenera #20
This episode: We enjoy some nice combat courtesy a drone with delusions of grandeur in the Anechoic Lazaret, put in a good word for Qorro, enjoy some nice banter between Rhin and Callistege and get reminded that the the Cult of the Changing God may revere me somewhat but they still want to shake me ...
D&D White Plume Mountain Notes #16
This episode: The party might just end up as hard boiled heroes after a giant crab, a force field, and a boiling lake are finished with them. Does Keraptis return from the mists of legend? The "Indoctrination Center". The lowdown on the legendary trident Wave. Indiana Jones scenes. Efreetis and the Wall of Fire spell ...
Let’s Play Torment: Tides of Numenera #19
This episode: We have a nice bit of combat and make headway on a couple of quests. The Ghostly Woman's story begins to unfold, and we finally help the sculptor finish his piece by finding the information he desperately needed. A young woman decides to hang out in my mind in a peaceful manner. The ...
D&D White Plume Mountain Notes #15
This episode: The spinning cylinder and its related dynamics, unexpected flaming arrows, spellcasting werewolves, booby-trapped spell books and illusionary rooms. It's just another day in White Plume Mountain. Plus: Lightning bolts used to bounce back! What about rolling initiative every round? This is a series of Shane's notes, thoughts and tips ...
Intro to D&D Greyhawk Initiative
What is the exciting new D&D Greyhawk Initiative system from D&D lead Mike Mearls? Shane fills you in on the details and also offers his thoughts after playtesting! Special shout out to DM Wes Taylor.
The Twilight Zone! – Radio Show / Podcast Ep. 109
Podcast for the Shane Plays radio show from 7/22/2017:
The Twilight Zone!
Highlights: Author Gene DeRosa joins to talk about the classic sci-fi thriller anthology TV show The Twilight Zone!
Shane Plays airs on Saturdays at 1:05 PM Central on 96.5 FM The Answer in Little Rock. ...
D&D White Plume Mountain Notes #14
This episode: Drains, kelpies and censorship hair. A troubling interlude that bodes ill for the future. "That player" who always wants to push the established boundaries. Do allies not count as cover in combat? Are wishes just opportunities to troll players? More info on the Red Wizards of Thay and their tattoos (courtesy a player's ...
