This episode: Is the cursed guardian of Whelm too much of a challenge for the party?! Will it be the heroes last stand? Vampire Battleship, the classic game by Milton Bradley. A controversial ruling on how to roll for magic missile damage. Grappling rules. Handling unusual player questions. This is a ...
Category Archives: D&D
RPG News Blast! – Radio Show / Podcast Ep. 105
Podcast for the Shane Plays radio show from 6/17/2017:
RPG News Blast!
Highlights: Tabletop RPG news blast during Free RPG Day at Game Goblins! Friend of the show Tony Dutra joins.
Shane Plays airs on Saturdays at 1:05 PM Central on 96.5 FM The Answer in Little ...
Free RPG Day With Founder Aldo Ghiozzi! – Radio Show / Podcast Ep. 104
Podcast for the Shane Plays radio show from 6/10/2017:
Free RPG Day with founder Aldo Ghiozzi!
Highlights: Learn more about tabletop RPG gaming's coolest day with Free RPG Day founder and organizer Aldo Ghiozzi!
Shane Plays airs on Saturdays at 1:05 PM Central on 96.5 FM The ...
D&D White Plume Mountain Notes #9
This episode: A cavern with swinging disks over a lake of hot mud death complete with erupting hot mud death geysers may seem like the hard part, but there's also a really nasty vampire waiting if the party gets past that. Shane gets annoyed by familiars. Carrying capacity. Can players repeat skill / ability checks ...
Let’s Play Sword Coast Legends Story Mode #43
This episode: We begin exploring the Evermoors and quickly realize we need our mage back! Trolls, onis and worgs, oh my! Is that peasant our friend? Rock piles are very generous. This a let's play of the single player campaign of Sword Coast Legends. Set in the lush and vibrant world of ...
D&D White Plume Mountain Notes #8
This episode: Bags of Holding vs 10' poles. The village reacts to the party's return visit, but is that a good thing? Shopping in the village. New riddles in the dark. Green slime, flesh golems, and math problems. Hold Person overuse balancing. What to do when players completely break the parameters of a scenario. Shane's ...
D&D White Plume Mountain Notes #7
This episode: The players yell "squirrel!" and get distracted by shinies for an entire session while Shane rolls with the punches and laughs a bit. Please keep all limbs inside the rides in White Plume Mountain for your safety. Should changing feats / abilities / spells be allowed? Charm is not mind control. Magical item ...
Attack of the D&D / RPG Memes VII!
Just when you thought it was safe to look at the Internet again (ok, it's never actually safe to look at the Internet) it's Attack of the D&D / RPG Memes! Yes, that amazing, joy filled and brain damaging stroll through the garden of dubious delights that is RPG humor at it's best worst! You might as well call ...
D&D White Plume Mountain Notes #6
This episode: Take the kayak ride at White Plume Mountain and we'll throw in a vicious battle with evil Sir Bluto and his knights for free! Fun and games with the floating stream. Blackrazor gives its wielder a free sample. Metagaming discussion. Further Blackrazor game balance vs. role playing finagling discussion. Can characters (not players) ...
D&D White Plume Mountain Notes #5
This episode: The final challenge to earn Blackrazor (gee, that halfling got kinda big). Speaking of Blackrazor, what's the best way to introduce a super powerful weapon into the party while minimizing egregious game balance issues and also creating interesting role playing opportunities? Monster stat block 101. How strictly does Shane track spell components? Review ...
