This episode: We begin exploring the Evermoors and quickly realize we need our mage back! Trolls, onis and worgs, oh my! Is that peasant our friend? Rock piles are very generous. This a let's play of the single player campaign of Sword Coast Legends. Set in the lush and vibrant world of ...
Category Archives: D&D
D&D White Plume Mountain Notes #8
This episode: Bags of Holding vs 10' poles. The village reacts to the party's return visit, but is that a good thing? Shopping in the village. New riddles in the dark. Green slime, flesh golems, and math problems. Hold Person overuse balancing. What to do when players completely break the parameters of a scenario. Shane's ...
D&D White Plume Mountain Notes #7
This episode: The players yell "squirrel!" and get distracted by shinies for an entire session while Shane rolls with the punches and laughs a bit. Please keep all limbs inside the rides in White Plume Mountain for your safety. Should changing feats / abilities / spells be allowed? Charm is not mind control. Magical item ...
Attack of the D&D / RPG Memes VII!
Just when you thought it was safe to look at the Internet again (ok, it's never actually safe to look at the Internet) it's Attack of the D&D / RPG Memes! Yes, that amazing, joy filled and brain damaging stroll through the garden of dubious delights that is RPG humor at it's best worst! You might as well call ...
D&D White Plume Mountain Notes #6
This episode: Take the kayak ride at White Plume Mountain and we'll throw in a vicious battle with evil Sir Bluto and his knights for free! Fun and games with the floating stream. Blackrazor gives its wielder a free sample. Metagaming discussion. Further Blackrazor game balance vs. role playing finagling discussion. Can characters (not players) ...
D&D White Plume Mountain Notes #5
This episode: The final challenge to earn Blackrazor (gee, that halfling got kinda big). Speaking of Blackrazor, what's the best way to introduce a super powerful weapon into the party while minimizing egregious game balance issues and also creating interesting role playing opportunities? Monster stat block 101. How strictly does Shane track spell components? Review ...
D&D White Plume Mountain Notes #4
This episode: The terraced aquarium fun continues. Ropes, glass wall straddling, and fireballs abound. Sea lions can jump. Chunky salsa manticores. Darkness spell vs light spell. Swimming in metal armor in 1E vs 5E, plus underwater combat rules. A surprise halfling instead of Blackrazor. Doggone it, the party loses a mount.
Let’s Play Sword Coast Legends Story Mode #42
This episode: Taking down that succubus and her flunky isn't the easiest thing we've done in the game, but we finally manage it only to get waylaid by another fairly tough fight soon after. We recruit a highly unexpected ally, but we'll need to keep en eye on him. Next up: the Evermoors!
D&D White Plume Mountain Notes #3
This episode: The dungeon's puzzles continue but so far the players are up to the challenge. Frictionless isn't slippery... it's frictionless. Growth potions are useful for more than melee. White Plume Mountain has a nice aquarium for the kids but the cost of entry might sting a little. Understanding range numbers. Skill assists can get ...
D&D White Plume Mountain Notes #2
This episode: The party stops mucking around and enters the dungeon. Riddles in the dark. It's gonna be a hot time in the old trap tonight. Healer's kits and herbalism kits. Shady villagers? Are half-elves immune to a ghoul's paralysis? Does the WPM dungeon "reset"? Shane's cat Buster says hello again. Crafting list for potions: https://www.reddit.com/r/dndnext/comments/2wbouc/made_a_list_of_all_potions_for_crafting_purposes/