A journey into the things we love: Podcast + blog! Get your geek on or discover your inner geek: games, video games, RPGs, comic books, movies, TV, books, oh so much more!
Game dev studio n-Space offered a pretty spectacular upgrade reward for their D&D based cRPG Sword Coast Legends. In addition to multiple other goodies, customers who purchased the Deluxe edition also received a Belaphoss the Mad statue. (NOTE: Special thanks to n-Space CEO Dan O’Leary, President Dan Tudge and community manager Ash Sevilla for mine!)
Belaphoss the character is a demon lord created for SCL that has since been incorporated into overall D&D Forgotten Realms canon. Belaphoss the statue is quite frankly bad to the bone.
Here’s some info on Belaphoss and the statue. Make sure to check out the photos below!
Belaphoss the Mad is an ancient and powerful balor* with ambitions to godhood. Called the Left Hand of Demogorgon, the Devourer of Hope, and the Warlord of the Gibbering Hordes, he has long waged war across the Abyss.
As a lieutenant of Demogorgon, Belaphoss commands significant demon armies and demands loyalty from all his servants. As crafty as he is powerful, he often masquerades as a devil or a benign spirit to lure mortals into pacts designed to fulfil his own plans—after which he betrays his unwitting followers at his own whim. Belaphoss often gathers such servants through dreams and nightmares, using them to set his centuries-old plans into motion.
Belaphoss styles himself more civilized and cunning than other balors. He has served Demogorgon for eons, leading the hordes of the Prince of Demons into battle against the armies of Graz’zt and Orcus. However, this service has all been part of a calculated plan to one day turn against Demogorgon—and become lord of the Gaping Maw in his stead.
The demon Belaphoss is a multihorned balor who wields a deadly weapon: a greataxe wreathed in flame that has a flaming whip attached to the base of its haft.
*If you’re not in the know, a balor is basically D&D‘s version of a Tolkien balgrog. They had to change the name for legal reasons.
The statue is fantastic and was created by Symbiote Studios. It’s made of resin, quite large in size, very dramatic in presentation and painted with excellent details, gradations and layering.
Mine is currently on display where my weekly gaming group meets: Imagine Hobbies & Games in Sherwood, AR. If you’re in the area come see the big guy for yourself! (be prepared to roll for madness)
Currently lairing and spreading madness at Imagine Hobbies and Games
And my axe!
I love how the composition of this shot came out
Water bottle added for size comparison
Again to help with size comparison
From https://media.wizards.com/2015/downloads/dnd/Demonomicon%20of%20Iggwilv%20-%20Belaphoss.pdf
And as an added bonus, there was a super cool cloth map of the Sword Coast included!
This episode: With a drow hunting party in hot pursuit, we begin chapter 2 and our heroes experience the perils, surprises and occasional beauty of the Underdark on the way to the city of Gracklstugh.
This is an ongoing series of Shane’s notes, thoughts and tips for running the D&D adventure Out of the Abyss, which is the tabletop portion of the Rage of Demons story line.
Each video follows the most recent session with his group.
Podcast for the Shane Plays radio show from 3/5/2016: GURPS!
Highlights: Geek news; Happy Vader music; Tony Dutra and Warren “Mook” Wilson talk GURPS, the Generic Universal RolePlaying System from Steve Jackson Games.
Shane Plays airs on Saturdays at 1:05 PM Central on 96.5 FM The Answer in Little Rock. It can also be heard online at http://965fmtheanswer.com and on the Tune In Radio app and iHeart Radio apps. Call in at 501-823-0965 or tweet @ShanePlays during the show!
“The master of Ravenloft is having guests for dinner, and you are invited.”
So opens Curse of Strahd, D&D‘s latest adventure, in turn based on the classic I6 gothic horror Ravenloft module from 1983. Ravenloft has been a beloved adventure and setting for over three decades and it shows no signs of losing its appeal, given the interest Curse of Strahd has generated since it was announced a few months back.
Feel free to check out this video review, or read on below. Either way don’t forget the photo gallery at the end of this post!
From lead designer Chris Perkins and designers Adam Lee, Richard Witters and Jeremey Crawford, Curse of Strahd is actually a retelling of the original module. It includes expanded material created in consultation with original Ravenloft designers Tracy and Laura Hickman, with more information on the lands around Castle Ravenloft and casting new, er, light on wizard vampire and all around nasty guy Strahd von Zarovich’s past.
Don’t call it a comeback, he’s been here the whole time
The book officially releases March 15. Friendly local game stores in the Wizards preferred store network received copies on March 4.
Curse of Strahd is intended for 4-6 players levels 1-10 and includes the mini adventure “Death House” to advance characters to 3rd level.*
The numbers:
Cover Price: $49.95 (Amazon lists it much cheaper)
256 pages
15 chapters
6 appendices
Foreword by Tracy Hickman
Multiple handouts for players (yay!)
A 2-sided, fold out map (again, yay!)
Yes, there’s an over sized, fold out two-sided map that detaches from the book. On one side you’ll find the land of Barovia and certain areas of interest within it, and on the other you’ll find the same kind of isometric “3D” maps of Castle Ravenloft that were so popular in the original module.
Yep, it’s big…
… and the same size on the other side!
I like the inclusion of some handouts to give to the players. I feel Out of the Abyss could have benefited from handouts, especially something to help manage all of the NPCs introduced at the very beginning of that adventure.
A few magic items (several of which are essential to the plot)
Multiple NPC and new gothic horror monster stats and descriptions
No new classes or spells, etc. are included.
This is very much an adventure and not a sourcebook although there is a lot of location and background information included for Barovia.
Tarroka
The tarroka deck is Ravenloft’s version of the tarot. The tarroka is essential to Curse of Strahd both for the gothic atmosphere it helps to reinforce and also to randomize each playthrough. This was a feature of the original Ravenloft module and continues to this day. The DM draws cards randomly before the adventure begins, and those cards determine story elements that are important to defeating Strahd.
Image courtesy Gale Force 9 gf9.com
An appendix lists all of the tarroka cards and their meanings. DMs can substitute a regular deck of playing cards for use. Gale Force 9 has an official D&D tarroka deck releasing in April.
The book itself
Again, Wizards of the Coast’s D&D team shines in the art direction and layout of the book and quality of writing and final polish. So far high production and aesthetic quality has been a hallmark 5th Edition and Curse of Strahd is no exception.
Portraits, maps, illustrations, tarroka cards, typography and color scheme ( dark reds, maroons, blues, and grays) all work together for a very nice whole. I don’t necessarily want to spend $50 on a D&D adventure, but if I need to something like this is what I want hold in my hands after I spend the money.
Sink your teeth into the story
Curse of Strahd is “excessively” (in their own words) open ended, so much so that it has a table listing appropriate character levels for different areas. All sorts of dread, gothic dangers await your players from werewolves to witches to whispering wraiths as they navigate this dangerous realm and attempt to bring relief to its inhabitants.
Ultimately it tells the tale of the characters’ attempt to hunt down and destroy the vampire wizard Strahd who is the dread lord of the domain, and his attempts in turn to destroy or corrupt the characters.
Many paths can and will wind in various directions before the final confrontation, but in the end they will face him. There it is, Castle Ravenloft, looming over the terrified village below. Look! Is that a figure upon the battlements…?
The success of the story will rise and fall on Strahd as a character, not just as a stat block. Multiple pages are given to to detailing how he ticks and how to run him during the adventure. Tracy Hickman notes in the foreword that Strahd is a true evil despite the romance that surrounds him. DMs and players will do well to remember that.
All of this takes place in the fog-surrounded realm of Barovia, which the unsuspecting party of adventurers suddenly finds themselves in. Barovia is a gothic realm all its own, and is not part of any other realm such as the Forgotten Realms. Only supernatural, magical methods can transport one into or out of Barovia. Think of every oppressed, superstitious Eastern European village from the old black and white horror films and you basically have Barovia.
Characters will encounter many frightening locations in Barovia. Even a windmill can be a menacing silhouette on the horizon, with potential deadly dangers awaiting inside. Is the bird flying overhead simply a bird, or a wereraven? Does that village townhouse have a mind and sinister purpose of its own? Is that distant moaning the wind, or something more fearful? Magic itself seems to behave horrifically in this dread realm…
It’s also of note that much of Curse of Strahd involves social interaction, which DMs and players that prefer role play to roll play will love.
Tips are included on how to advance character levels through milestones rather than pure XP collection to help compensate for the emphasis on social encounters in addition to combat.
Horrified by horror?
Feel intimidated by running a gothic horror D&D adventure? Fear not! A section entitled “Marks of Horror” gives helpful notes on doing so, and plenty of notes, artwork and flavor text throughout the book help as well. Multiple adventure hooks are provided to get things started in a way that suits the style of the DM and/or party.
It’s worth remarking again on the gothic horror tone of this adventure. There is combat, yes. There are the kinds of encounters parties are used to, yes. Yet this is a realm of ongoing, oppressive dread and that is a foe and character as much as any monsters the party may confront.
Think on this: the designers have provided two possible ending scenarios. One where the party prevails, and one where Strahd prevails (a wolf howls in the distance). Does that intimidate you, mortal? Does it give you pause?
So, is Curse of Strahd worth the time and money?
As with my other reviews, I offer no one size fits all answer. That would sell both the product short as well as the wide spectrum of gamer types and interests that exist in our hobby. So here is a spectrum of recommendations:
If you want to run or play in a classic, familiar, comfortable Tolkienesque fantasy RPG hack and slash adventure where the odds are daunting but good is certain to prevail… Curse of Strahd is not for you. (Note: That’s not meant to be a diss. I rather like those kinds of adventures, even after all these years)
If you love vampires and gothic horror and its trappings and want to while away an evening or two absorbing D&D‘s take on it, regardless of whether you want to run or play the adventure… Curse of Strahd could be for you.
If you want a Ravenloft sourcebook to create your own adventures in Barovia…. Curse of Strahdmight be for you but you are going to have to put some time into extrapolating and modifying what is here. Again, this is an adventure not a sourcebook but there is a lot of information on the setting, atmosphere, locations, history, NPCs and monsters.
If you want to run or play in a fully realized, well-written gothic horror RPG adventurewith a lot of social interaction in addition to combat… Curse of Strahd is for you.
If you love Ravenloft and can’t wait to play the 5th Edition version, Curse of Strahd is absolutely for you.
Thanks so much for reading! Enjoy the photo gallery below.
*I feel the Death House mini adventure serves a useful purpose in addition to a handy way to get the party to 3rd level. Since it is available in PDF from WotC for free, it’s a great way for both DMs and players to get a taste of gothic horror D&D to see if they like it before investing both the time and money into a full campaign like Curse of Strahd.
Podcast for the Shane Plays radio show from 2/27/2016: Copper Dreams & More Staglands
Highlights: Joe and Hannah Williams of Whalenought Studios talk about their Serpent in the Staglands expansion and their new cyberpunk game Copper Dreams.
Shane Plays airs on Saturdays at 1:05 PM Central on 96.5 FM The Answer in Little Rock. It can also be heard online at http://965fmtheanswer.com and on the Tune In Radio app and iHeart Radio apps. Call in at 501-823-0965 or tweet @ShanePlays during the show!
Game It Forward: March 4-5
Gaming event in Springdale, AR benefitting local teachers http://nwagameitforward.com/
Games and demos from game library of over 250 tabletop games, RPGs, Silent Auction, Door Prizes. Game It Forward Art Show, food from local restaurants, Splendor Tournament, Magic The Gathering IQ Tournament, Star Wars X-Wings Tournament and more!
NEWS ITEMS
No news segment today.
GUEST: WHALENOUGHT STUDIOS
Joe and Hannah Williams of Whalenought Studios join us again to talk about their Serpent in the Staglands expansion and their new cyberpunk game Copper Dreams!
This episode: The thriving metropolis of Corem unfolds before our eager, exploring eyes. Vendors are a’plenty. Shipping guilds are rude. Everyone seems to want to climb aboard our train.
Join Shane as he plays through a hardcore computer RPG that has the mechanics and style of a 90s CRPG, and that’s just dripping with beautiful atmosphere!
Thanks for watching!
About Serpent in the Staglands:
A true role-playing adventure.
A campaign within the world of Vol, a fully realized setting inspired by the late bronze age in a Transylvanian landscape, with unique politics, races and gods steeped in history. Featuring a chosen party of five, you role-play Necholai, a minor god of a celestial body who descends to the Staglands for a moonlit festival only to find the way home blocked and immortality slipping away. Seeking answers and aid, you take on a mortal body and the guise of a traveling Spicer. This isn’t a story of good and evil, saving the world or being a hero, it’s about intrigue and your adventure of survival in a harsh land.
Buy on GOG:
https://www.gog.com/game/serpent_in_the_staglands?pp=6a3236f5f213960de5c415fd15c6d1cb5a46d04e
Buy on Steam:
http://store.steampowered.com/app/335120/
This episode: Exploration of Maferil’s Lyceum continues as we solve puzzles and more of the main story unfolds. P.S. Maferil’s kind of grumpy, but what do you expect from a dead necromancer?
This a let’s play of the single player campaign of Sword Coast Legends.
Set in the lush and vibrant world of the Forgotten Realms, Sword Coast Legends offers an all-new way to enjoy the time-tested magic of playing Dungeons & Dragons as a shared storytelling experience. With a deep narrative developed by a team of long-time industry veterans and a partnership with Wizards of the Coast, the single player campaign of Sword Coast Legends brings the world of Faerûn home like never before.
This episode: We complete another bounty hunt, visit the farm of Lord Rheamus, fight some freaky looking giant spiders, level up, and finally make it to the fabled city of Corem.
Join Shane as he plays through a hardcore computer RPG that has the mechanics and style of a 90s CRPG, and that’s just dripping with beautiful atmosphere!
Thanks for watching!
About Serpent in the Staglands:
A true role-playing adventure.
A campaign within the world of Vol, a fully realized setting inspired by the late bronze age in a Transylvanian landscape, with unique politics, races and gods steeped in history. Featuring a chosen party of five, you role-play Necholai, a minor god of a celestial body who descends to the Staglands for a moonlit festival only to find the way home blocked and immortality slipping away. Seeking answers and aid, you take on a mortal body and the guise of a traveling Spicer. This isn’t a story of good and evil, saving the world or being a hero, it’s about intrigue and your adventure of survival in a harsh land.
Buy on GOG:
https://www.gog.com/game/serpent_in_the_staglands?pp=6a3236f5f213960de5c415fd15c6d1cb5a46d04e
Buy on Steam:
http://store.steampowered.com/app/335120/
Podcast for the Shane Plays radio show from 2/20/2016: The Fumble Rant! & One More Story Games
Highlights: Shane rants about RPG fumbles; One More Story Games talks about StoryStylus, their interactive story telling engine plus a big author announcement!
Shane Plays airs on Saturdays at 1:05 PM Central on 96.5 FM The Answer in Little Rock. It can also be heard online at http://965fmtheanswer.com and on the Tune In Radio app and iHeart Radio apps. Call in at 501-823-0965 or tweet @ShanePlays during the show!
Jean Leggett of One More Story Games talks about StoryStylus, their interactive story telling engine (“designed for emerging and established writers to create and publish interactive story games reminiscent of the Choose Your Own Adventure series of books”).
Ed Greenwood @TheEdVerse You can accomplish all things through love, kindness, understanding, and a great big stick.
NEXT WEEK:
Joe and Hannah Williams of Whalenought Studios join us again to talk about their Serpent in the Staglands expansion and their new cyberpunk game Copper Dreams!