Turns out Tartuccio isn't just a big fat jerko, he's also a spy actively working against our mission. The mites and kobolds in the Old Sycamore area are a might testy. Nightmare wisps are a bit of a nightmare. Frog legs for dinner. Falling off of a log hurts. Bandits tend to trap the area ...
Category Archives: Video
D&D Out of the Abyss Notes #75 – The Labyrinth / Yeenoghu’s Hunt / The Filthriddens
The terrible tableau of Yeenoghu's Hunt and his bullheaded opponent! There may be gnoll escape for our heroes... Demon lord's blood and goristro hearts. Quick look at the Filthriddens. Should taking a level in a different class ever prompt a request for in-game reasoning? Viewer feedback: The Maze engine throws a DM for a (time) ...
The Immortal Men #1 – DC’s The New Age of Heroes: Comic Book Review [Spoilers]
Guess what? There's been a secret war of clans of super-powered immortals right under our feet for centuries and it's getting uglier... Shane's thoughts on The Immortal Men #1. This series was one of the New Age of Heroes series he was least excited about, but now that he's read it has that changed? Plus: ...
D&D Out of the Abyss Notes #74 – The Labyrinth / Spiral of the Horned King / March to Nowhere
The Spiral of the Horned King's maze (not to be confused with The Labyrinth as a whole). Is Gash a friend or foe? The modrons' long, sad March to Nowhere. Prologue to Yeenoghu's Hunt (and how the heck do you say Yeenoghu, anyway). Readied actions. Sneak attacks, at range and otherwise. Damage from a character ...
Let’s Play Pathfinder: Kingmaker Beta #6 – Ancient Tomb
We catch up to Tartuccio in the Ancient Tomb, recruit one of his companions (the downer cleric, but hey we need a cleric) and give the rest a nice old fashioned beat down. When we catch up to the evil little gnome again, we find out he can be literally more cold-blooded than we thought. ...
D&D Out of the Abyss Notes #73 – The Labyrinth / Adamantine Tower
The Labyrinth continues with gargoyles and shadow demons at the mysterious adamantine tower. How often can you take a short rest? Dim light vs. bright light in game terms. How long does a readied action last? Surprise rules. What exactly are hit points? Challenge clever players, don't cheat them.
Let’s Play Pathfinder: Kingmaker Beta #5 – Oleg’s Trading Post
The bandits retaliate at Oleg's Trading Post as expected, but we're ready like a ready thing. What's the haps, Happs? A safe night's rest, a strange fog, a dreamy nymph, our first round of obligatory companion chats, and then it's off to hunt the Stag Lord! An odd stranger offers us guidance.
D&D Out of the Abyss Notes #72 – The Labyrinth
The homebrew subplot in Gauntlgrym has wrapped so it's back to the expedition in the Underdark! Vizeran wants his book back, which is awkward. The Labyrinth charges at our heroes with lots of minotaurs! Another ride on the antimagic field train. Can players be disruptive by nature while still taking the game seriously?
Let’s Play Pathfinder: Kingmaker Beta #4 – Oleg’s Trading Post
We find Oleg's Trading Post with the Stag Lord's thugs already there giving Oleg and his sweet dove Svetlana a hard time... so we smack them around like the brutal heroes we are. Preparations for the inevitable retaliation (cue "A-Team" theme). First round of leveling up.
Let’s Play Pathfinder: Kingmaker Beta #3
The battle against the assassins in Swordlord Aldori's fortress concludes. Suspicion is cast on us despite our heroic efforts (basically, Tartuccio's a big fat jerkface). The companions choose teams. World travel map, an ambush, and the resting system.