First look at ATOM RPG, which can be described as Fallout in Soviet Russia. This video includes the opening cinematic, a browse of the UI, character creation and a little of the beginning gameplay.
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This entry was posted in CRPG , Gameplay , Let's Play , RPG , Uncategorized , Video on May 20, 2018 by Shane .
Turns out Tartuccio isn't just a big fat jerko, he's also a spy actively working against our mission. The mites and kobolds in the Old Sycamore area are a might testy. Nightmare wisps are a bit of a nightmare. Frog legs for dinner. Falling off of a log hurts. Bandits tend to trap the area ...
The terrible tableau of Yeenoghu's Hunt and his bullheaded opponent! There may be gnoll escape for our heroes... Demon lord's blood and goristro hearts. Quick look at the Filthriddens. Should taking a level in a different class ever prompt a request for in-game reasoning? Viewer feedback: The Maze engine throws a DM for a (time) ...
The Spiral of the Horned King's maze (not to be confused with The Labyrinth as a whole). Is Gash a friend or foe? The modrons' long, sad March to Nowhere. Prologue to Yeenoghu's Hunt (and how the heck do you say Yeenoghu, anyway). Readied actions. Sneak attacks, at range and otherwise. Damage from a character ...
We catch up to Tartuccio in the Ancient Tomb, recruit one of his companions (the downer cleric, but hey we need a cleric) and give the rest a nice old fashioned beat down. When we catch up to the evil little gnome again, we find out he can be literally more cold-blooded than we thought. ...
The Labyrinth continues with gargoyles and shadow demons at the mysterious adamantine tower. How often can you take a short rest? Dim light vs. bright light in game terms. How long does a readied action last? Surprise rules. What exactly are hit points? Challenge clever players, don't cheat them.
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Podcast version of the Shane Plays Geek Talk radio show from 4/21/2018:
Dragon Heresy: 5E Norse-Inspired Fantasy RPG!
Highlights: Douglas Cole of Gaming Ballistic goes berserk talking about Dragon Heresy, his 5E Norse-inspired fantasy roleplaying game! Plus: realistic Viking shields and a new adventure ...
The bandits retaliate at Oleg's Trading Post as expected, but we're ready like a ready thing. What's the haps, Happs? A safe night's rest, a strange fog, a dreamy nymph, our first round of obligatory companion chats, and then it's off to hunt the Stag Lord! An odd stranger offers us guidance.
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The homebrew subplot in Gauntlgrym has wrapped so it's back to the expedition in the Underdark! Vizeran wants his book back, which is awkward. The Labyrinth charges at our heroes with lots of minotaurs! Another ride on the antimagic field train. Can players be disruptive by nature while still taking the game seriously?
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