First look at ATOM RPG, which can be described as Fallout in Soviet Russia. This video includes the opening cinematic, a browse of the UI, character creation and a little of the beginning gameplay.
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This entry was posted in CRPG , Gameplay , Let's Play , RPG , Uncategorized , Video on May 20, 2018 by Shane .
Turns out Tartuccio isn't just a big fat jerko, he's also a spy actively working against our mission. The mites and kobolds in the Old Sycamore area are a might testy. Nightmare wisps are a bit of a nightmare. Frog legs for dinner. Falling off of a log hurts. Bandits tend to trap the area ...
We catch up to Tartuccio in the Ancient Tomb, recruit one of his companions (the downer cleric, but hey we need a cleric) and give the rest a nice old fashioned beat down. When we catch up to the evil little gnome again, we find out he can be literally more cold-blooded than we thought. ...
The bandits retaliate at Oleg's Trading Post as expected, but we're ready like a ready thing. What's the haps, Happs? A safe night's rest, a strange fog, a dreamy nymph, our first round of obligatory companion chats, and then it's off to hunt the Stag Lord! An odd stranger offers us guidance.
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We find Oleg's Trading Post with the Stag Lord's thugs already there giving Oleg and his sweet dove Svetlana a hard time... so we smack them around like the brutal heroes we are. Preparations for the inevitable retaliation (cue "A-Team" theme). First round of leveling up.
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The battle against the assassins in Swordlord Aldori's fortress concludes. Suspicion is cast on us despite our heroic efforts (basically, Tartuccio's a big fat jerkface). The companions choose teams. World travel map, an ambush, and the resting system.
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BETRAYAL IN THE NIGHT after being given a quest to claim your own country! Opening battle and introduction to your companions, including an overeager bard, a cleric who needs a pep talk, a barbarian who fits the mold, and an undead elf with a scythe (plus, let's be honest, the sorcerer Tartuccio is almost certainly ...
Updated character creation in the Beta version. Pretty nice stuff! Shane recreates his Magus from the Alpha knowing better how the class works now. NOTE: This video is character creation only. Next video starts gameplay.
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[Note: I was using different screen capture software than normal so this video has some black around the main game screen]
Finally, the creepy confrontation with Rhylfang in her lair! She's a big, mean, eight-legged fighting machine with lots of kids to come help momma. Brannor and Larather level up. A captive asks us for help ...
The Old Sycamore dungeon branches out (see what I did there). Giant centipedes. The mite queen hates kobolds just a mite. Fun with resting. Shane wastes a lesser restoration potion. We see a bit of the behind the scenes of what the game dev engine / art assets process looks like for designers (literally).
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