Author Archives: Shane

Shane Plays Radio/Podcast Episode 14: River City Comic Expo!

Radio Show / Podcast Episode 14: River City Comic Expo!

Shane Plays Radio/Podcast Episode 14: River City Comic Expo!Podcast for Episode 14 of the Shane Plays radio show from 8/29/2015:
River City Comic Expo!

Highlights: Live from the River City Comic Expo in Little Rock! Comic book news and trivia, plus appearances with expo guests and industry professionals!

Shane Plays airs on Saturdays at 1 PM Central on 96.5 FM The Answer in Little Rock. It can also be heard online at http://965fmtheanswer.com and on the Tune In Radio app and iHeart Radio apps.

Like what you hear?
Support Shane Plays Radio on Patreon!
https://www.patreon.com/shaneplays

KryptonRadio1Shane Plays can now be heard on Krypton Radio! Krypton Radio is SciFi for your Wifi.
http://kryptonradio.com/

Shane Plays Radio is on iTunes!
https://itunes.apple.com/us/podcast/shane-plays/id1000406569

Podcast Episode Direct Download
http://traffic.libsyn.com/shaneplays/SHANE_PLAYS_8-29-15_podcast.mp3

Listen Now:

SHOW NOTES

NEWS

DC Comics down over $2 million on planned revenue/expenditure for 2014/2015.
DC Tells Editors, Stop Batgirling, Go Back To Meat And Potatoes
http://www.bleedingcool.com/2015/08/25/dc-tells-editors-stop-batgirling-go-back-to-meat-and-potatoes/

Captain America and Iron Man’s Civil War Teams Revealed
http://io9.com/captain-america-and-iron-mans-civil-war-teams-revealed-1726914569

COMIC INDUSTRY TRIVIA

Various trivia & statistics from the comic book industry via http://comichron.com/ discussed during the show.

For example: The total sales for U.S. comics in 2014 was $935 million, including $100 million in digital sales!

SHOW GUESTS 

From the River City Comic Expo, Arkansas’ Biggest Comic and Entertainment Convention.

Website: http://rivercitycomicexpo.com/
Facebook: https://www.facebook.com/events/459959804155316/

Michael Tierney, writer and publisher of the long-running Wild Stars series.

http://thewildstars.com/

Randy Duncan, professor and author of The Power of Comics.

http://www.powerofcomics.com/

Stuart Berryhill, comic artist on series such as Man of God and Winter War.

https://www.comixology.com/Stuart-Berryhill/comics-creator/9592

Tracy Wilson of the Diamond Garrison of the 501st Legion, an international Star Wars costuming organization that does good in addition to having fun.

http://www.501st.com/

Renee Witterstaetter, writer, colorist and editor. Renee also acts as an artist rep via Eva Ink.

Twitter: @RWitterstaetter
Blog: http://witterstaetterwrites.blogspot.com/
Eva Ink: http://evaink.com
Renee on the Comic Book Database: http://comicbookdb.com/creator.php?ID=408
Renee on Comic Vine: http://www.comicvine.com/renee-witterstaetter/4040-2085/

NEXT WEEK

Fragments of Silicon logo

Adam Dayton of Fragments of Silicon

http://msp.starshipmoonhawk.com/

TalkShoe: http://www.talkshoe.com/talkshoe/web/talkCast.jsp?masterId=130336&cmd=tc 

 

Shane Plays Shadowrun Hong Kong

Let’s Play Shadowrun Hong Kong #4

This episode: Aunty Cheng, the Walled City, and feng shui. No really, feng shui.

Thanks for watching!
Shane

Subscribe to the Shane Plays YouTube Channel! You know you want to!

About Shadowrun Hong Kong: HONG KONG. A stable and prosperous port of call in a sea of chaos, warfare, and political turmoil. The Hong Kong Free Enterprise Zone is a land of contradictions – it is one of the most successful centers of business in the Sixth World, and home to one of the world’s most dangerous sprawl sites. A land of bright lights, gleaming towers, and restless spirits where life is cheap and everything is for sale.
Shadowrun: Hong Kong is the third standalone game in Harebrained Schemes’ critically-acclaimed Shadowrun cRPG series. Experience the most impressive Shadowrun RPG yet with an all new crew, expanded magic and cyberware, a completely revamped Matrix, an upgraded release of the Shadowrun Editor, and much more!

Buy on GOG:
http://www.gog.com/game/shadowrun_hong_kong?pp=6a3236f5f213960de5c415fd15c6d1cb5a46d04e

Buy on Steam:
http://store.steampowered.com/app/346940/?snr=1_5_9__205

Shane Plays Podcast Title 8-22-2015 Comic Books Berryhill & Breitweisers in the Haus!

Radio Show / Podcast Episode 13: Comic Books – Berryhill & Breitweisers in the Haus!

Shane Plays Podcast Title 8-22-2015 Comic Books Berryhill & Breitweisers in the Haus!Podcast for Episode 13 of the Shane Plays radio show from 8/22/2015:
Comic Books – Berryhill & Breitweisers in the Haus!

Highlights: Interview with River City Comic Expo guests Comics creators Stu Berryhill (Man of God), Mich Breitwieser (Captain America), and Bettie Breitweiser (Winter Soldier, Velvet).  We’re also joined by RCCE organizer Brent Douglass.

Shane Plays airs on Saturdays at 1 PM Central on 96.5 FM The Answer in Little Rock. It can also be heard online at http://965fmtheanswer.com and on the Tune In Radio app and iHeart Radio apps.

Like what you hear?
Support Shane Plays Radio on Patreon!
https://www.patreon.com/shaneplays

Shane Plays Radio is on iTunes!
https://itunes.apple.com/us/podcast/shane-plays/id1000406569

Podcast Episode Direct Download
http://traffic.libsyn.com/shaneplays/SHANE_PLAYS_8-22-15.mp3

Listen Now:

SHOW NOTES

SHANE’S UNABASHEDLY SELF-PROMOTIN’ NEWS ITEMS

Alex Ross: No Marvel “reset” post-Secret Wars
https://shaneplays.com/alex-ross-no-marvel-reset-post-secret-wars/

Sword Coast Legends: 8/18 bonus stream news and notes
https://shaneplays.com/sword-coast-legends-818-bonus-stream-news-and-notes/

Sword Coast Legends: Head start dates and 8/20 live stream notes
https://shaneplays.com/sword-coast-legends-head-start-dates-and-820-live-stream-notes/

INTERVIEW: River City Comic Expo Guests

Shane Plays RCCE Guests Banner

From the River City Comic Expo: Comics creators Stu Berryhill (Man of God), Mich Breitwieser (Captain America), and Bettie Breitweiser (Winter Soldier, Velvet).
We’re also joined by RCCE organizer Brent Douglass.

Stuart Berryhill – Inker

Stuart on Comixology:
https://www.comixology.com/Stuart-Berryhill/comics-creator/9592

Mitch Breitweiser – Penciller

Website:
http://breitweiserhaus.com

Mitch on Comixology:
https://www.comixology.com/Mitch-Breitweiser/comics-creator/48

iFanboy Upstarts: Mitch Breitweiser
http://ifanboy.com/articles/ifanboy-upstarts-mitch-breitweiser/

Bettie Breitweiser – Colorist / Inker

Website:
http://breitweiserhaus.com

Bettie on Comixology:
https://www.comixology.com/Elizabeth-Breitweiser/comics-creator/1784

NEXT WEEK

River City Comic Expo
Live broadcast from River City Comic Expo, Arkansas’ Biggest Comic and Entertainment Convention.

Website: http://rivercitycomicexpo.com/

Facebook: https://www.facebook.com/events/459959804155316/

Shane Plays Shadowrun Hong Kong

Let’s Play Shadowrun Hong Kong #3

This episode: Lovely deep conversations and exposition in sewers and subway stations. Duncan pantomime punches a wall. Evidently all the local criminal action happens in a mahjong parlor. All this and more!

Thanks for watching!
Shane

Subscribe to the Shane Plays YouTube Channel! You know you want to!

About Shadowrun Hong Kong: HONG KONG. A stable and prosperous port of call in a sea of chaos, warfare, and political turmoil. The Hong Kong Free Enterprise Zone is a land of contradictions – it is one of the most successful centers of business in the Sixth World, and home to one of the world’s most dangerous sprawl sites. A land of bright lights, gleaming towers, and restless spirits where life is cheap and everything is for sale.
Shadowrun: Hong Kong is the third standalone game in Harebrained Schemes’ critically-acclaimed Shadowrun cRPG series. Experience the most impressive Shadowrun RPG yet with an all new crew, expanded magic and cyberware, a completely revamped Matrix, an upgraded release of the Shadowrun Editor, and much more!

Buy on GOG:
http://www.gog.com/game/shadowrun_hong_kong?pp=6a3236f5f213960de5c415fd15c6d1cb5a46d04e

Buy on Steam:
http://store.steampowered.com/app/346940/?snr=1_5_9__205

Shane Plays Shadowrun Hong Kong

Let’s Play Shadowrun Hong Kong #2

This episode: Duncan doesn’t like shadowrunners. Cops and snipers express their dislike of us. Things generally go south.

Thanks for watching!
Shane

Subscribe to the Shane Plays YouTube Channel! You know you want to!

About Shadowrun Hong Kong: HONG KONG. A stable and prosperous port of call in a sea of chaos, warfare, and political turmoil. The Hong Kong Free Enterprise Zone is a land of contradictions – it is one of the most successful centers of business in the Sixth World, and home to one of the world’s most dangerous sprawl sites. A land of bright lights, gleaming towers, and restless spirits where life is cheap and everything is for sale.
Shadowrun: Hong Kong is the third standalone game in Harebrained Schemes’ critically-acclaimed Shadowrun cRPG series. Experience the most impressive Shadowrun RPG yet with an all new crew, expanded magic and cyberware, a completely revamped Matrix, an upgraded release of the Shadowrun Editor, and much more!

Buy on GOG:
http://www.gog.com/game/shadowrun_hong_kong?pp=6a3236f5f213960de5c415fd15c6d1cb5a46d04e

Buy on Steam:
http://store.steampowered.com/app/346940/?snr=1_5_9__205

Shane Plays Shadowrun Hong Kong

Let’s Play Shadowrun Hong Kong #1

This episode: Character creation, story intro, sibling tensions and of course combat, glorious combat.

Thanks for watching!
Shane

Subscribe to the Shane Plays YouTube Channel! You know you want to!

About Shadowrun Hong Kong: HONG KONG. A stable and prosperous port of call in a sea of chaos, warfare, and political turmoil. The Hong Kong Free Enterprise Zone is a land of contradictions – it is one of the most successful centers of business in the Sixth World, and home to one of the world’s most dangerous sprawl sites. A land of bright lights, gleaming towers, and restless spirits where life is cheap and everything is for sale.
Shadowrun: Hong Kong is the third standalone game in Harebrained Schemes’ critically-acclaimed Shadowrun cRPG series. Experience the most impressive Shadowrun RPG yet with an all new crew, expanded magic and cyberware, a completely revamped Matrix, an upgraded release of the Shadowrun Editor, and much more!

Buy on GOG:
http://www.gog.com/game/shadowrun_hong_kong?pp=6a3236f5f213960de5c415fd15c6d1cb5a46d04e

Buy on Steam:
http://store.steampowered.com/app/346940/?snr=1_5_9__205

Sword Coast Legends live stream title

Sword Coast Legends: Head start dates and 8/20 live stream notes

Sword Coast Legends live stream title

I am Sinistar! I mean, thanks for watching!

The Sword Coast Legends team had another live Twitch stream today that was chunky full of gameplay and game details. Biggest news is that the hotly anticipated “head-start weekend” dates were announced, and the dev team is still pushing for Sep 29th for full game release.

Head-Start Dates

Sep 11-13: Design Council – DM Modes
Sep 18-20: ALL Pre-orders – DM Modes
Sep 24-29: Design Council – Story Campaign
Sep 24-29: ALL Pre-orders – DM Modes

Note that head-start dates are “access weekends”, not just an early start date for pre-orders.

To follow up on an observation from my previous Sword Coast Legends post, it seems the single player campaign can be real time with pause if you choose to play that way, but the multiplayer is very action RPGish.

Note: to participate in Head Start you have to link your Steam and SCL accounts together. Info on the Sword Coast Legends forums.

LIVE STREAM NOTES

Community Manager: Ash Sevilla and Design Director: Tim Schwalk

Character creation stream demo coming next Tuesday.

Art director will be on during character creation stream.

The Big News: Head Start access dates! (see above)

Ash says again Sword Coast Legends playable by public at PAX.

Burning armor set shown but stats not shown.

Running through some of the player campaign but not spoiling main plot.

Main story has voiceover, side quests do not have voice over.

They are in Luskan. Picked a random side quest for today’s stream.

Ash and Tim do the voice narration for the side quests.

Font is small, Ash has to squint.

Multiplayer conversations controlled by host to make sure people get everything needed… in single player conversation thread controlled by player who initiates.

A lot of autopause options. So single player seems to be more of real time with pause, multiplayer more action RPG.

Tim is cutting through enemies. He is higher level than mobs and also has a holy avenger. Evidently playing a paladin.

Chat asks about combat log but answer it is not active in build they are playing on. They were initially going to show it today but turned it off and forgot to turn it back on.

No permadeth in single player campaign (“Be a short game,” Ash says). They are open to considering a roguelike difficulty setting.

Ash says, yep you’re gonna see bugs during these live streams. Not a finished product. Beta weekend [head start weekends I think] coming up to allow people to help find bugs for dev team.

Catacomb dungeon set / tiles being shown off for first time today. DMs will have access to the set. Looks good. Very Moria in my opinion.

Tim tries to turn undead but they all save. I think I heard that right? I thought D&D turning was a certain amount of automatic.

Tim turns around and leaves area, says it’s story critical stuff.

Ash says stealth checks are done just like D&D 5E. Your stealth vs enemy’s perception. All done under the hood.

DMs can modify armor on monsters / NPCs that can have armor, but cannot add armor to monsters that are not set up to have armor.

You can multiplayer the main campaign co-op with friends.

Tim turns off party tactics so he can control every character. Next fight is more traditional pause and play tactics / action.

Ash does not directly answer if you can be evil in main campaign, but says you can be very underhanded and there is stuff you can do the writers included that surprised him.

You cannot hire or make your own companions.

Party size is limited to 4, but some NPCs will join for certain periods (and go over 4?).

Companion NPCs have side quests. They have full voice over.

Cannot split party into different zones.

Ash says again this game is based on D&D 5E rules. Mentions this regarding character level and difficulty (or lack thereof) of enemies.

There are random encounters in player campaign.

Mimics confirmed… on accident. A chest being opened is revealed to be a mimic. Ash is like oops.

The rats the boss uses for the boss fight (vampire) are way overpowered. Ash and Tim both discuss this and say there will be a lot of pause during fight.

Tim and Ash are having a tough time figuring out boss battle. Initial strategy did not go well. “Uh oh.” “This isn’t going to go well.” “That didn’t go as I hoped.” These rats are really OP.

Tim speculates during boss fight that he may not have to worry about party wipe in demo mode. Tim risks an action and takes out two of his own party members.

Tim manages to squeak through the boss fight but Ash points out he used 7 potions.

Q&A SESSION WITH ASH

YES, All preorders get two head-start weekends.

Developers will be playing with players during head-start weekends.

Campaign is 4 players max.

No VR support at launch.

How to handle only 2 players but 4 characters in DM mode “will be talked about soon.”

For head start weekends all classes available. Only thing blocked out will be story campaign.

Future plans for Sword Coast Legends will be discussed after launch (soon after launch?).

In answer to “would you consider custom loot if you character was set to private so they couldn’t jump in public matches, only allowed in your longplay campaign, please it’s really important for roleplaying” … “If there is demand for it, we would certainly discuss it post-launch”.

LLama support confirmed! (not sure if tongue in cheek answer, assuming so)

Most but not all tile sets used in campaign mode available in DM mode.

It’s not an MMO, but there is a party camp that can be used once players have joined up. (Recurring groups?)

DM Mode is possible but difficult without 4 players.

You can DM a game for 2. That is fine.

(Based on above 2 answers, I think what Ash is saying is you could design a game in DM mode for 4 players but play it with less. You could design a dungeon for just 2 players. Etc.)

In the player campaign there are many skill checks like you saw today with [CHA]. In DM mode these currently have to be simulated by the DM.

The team is working hard to get the game ready for Sept 29th (when asked if another delay was coming).

There are random encounters in both story mode and DM mode while you travel.

Yes, there will be a DM rating system – We actually showed it at Gamescom and it will be active at PAX.

A roadmap is something we’ll be happy to make for you all. We are quite busy right now getting the game ready for PAX, but we understand your desire to know more about what is to come.

You can share campaigns / dungeons and run them. This includes your own.

Currently no plans to increase party size. Balance/ UI etc.

Systems will get abused. We just don’t want to make it super-easy to do so. (referring to a comment about abuse of DM rating system)

Stream on Tuesday next week, then the team heads to PAX

It really is fun… I play on my days off… seriously.

Dungeons scale based on character level, not gear they carry.

Branching dialogue in user created campaigns perhaps the #2 biggest request.

NPC companions for user created content also talked about a lot.

Remember, to participate in Head Start you have to link your Steam and SCL accounts together. Info on the forums.

Marvel Comics Secret Wars

Alex Ross: No Marvel “reset” post-Secret Wars

Marvel Comics Secret Wars

Alex, shhhhh! Well, too late.

The Daily Beast recently published an interview with legendary comics artist Alex Ross entitled “The Michelangelo of Superheroes”. It’s a good article. You should go read it.

But in case you don’t, or do and miss something that really jumped out at me regarding Marvel Comics and their superhugemassive Secret Wars event, let me highlight a couple of nuggets for you. The gist is that it will pretty much be business as usual for Marvel after Secret Wars concludes.

When asked to speculate on why Marvel was resetting their comic book universe:

I don’t know how much of that “resetting their universe” is true. I’m on the other side of working on stuff post-reset and as far as I can tell, it looks exactly as it was just before the Secret Wars event. They are not doing a “New 52,” I can tell you that.

More post-Secret Wars observations when asked about changes in Spider-Man:

This is still the Peter Parker who is picking up after he had the year or two that Doctor Octopus had stolen his body—that story is still canon. Nothing has rebooted about him. As far as I understand, the biggest change is that now you have Miles Morales in the regular Marvel Universe. Look at the Avengers lineup: Falcon is still Captain America, we still have a female Thor. Everything is still where our storylines last led up to. I’m not aware of any other major thing.

So there you have it. From what Alex Ross can tell, there is no reset at all, or even truly big changes, to the Marvel comic universe post-Secret Wars.

A couple of other interesting tidbits…

Thoughts on the tone of comics these days:

Now it’s all post-Watchmen. Everybody’s trying to make their stuff seem as serious as something like that. It was thought that after Watchmen came out in the ’80s we entered this dark comic spirit. Well, if you compare what’s being going on in the last 15 years of publishing versus the ’90s, we didn’t even know about dark back then.

Ross doesn’t use computers:

I don’t know how to use a computer. I’ve never typed a single sentence or sent a single email by myself. Generally, I try to keep all my efforts to working on paper.

The full article has a lot more , including his Secret Wars cover designs, the difference between comic book and video game art projects,  his new costume design for the Peter Parker Spider-Man (which I personally dislike, as much as I like Alex Ross’s work in general), and proposing Spider-Man costumer designs for two of the Sam Raimey movies.

Full article on The Daily Beast:
http://www.thedailybeast.com/articles/2015/08/09/the-michelangelo-of-superheroes.html