
Shane Plays Geek Talk Episode #292 – 6/27/2026
Video game developer Johnny Wood-Brooks discusses his career and No One Left To Die, his new quirky retro indie video game. An update on his Classic Ultima Online project. An overview of his 20+ year career in video games, including Midway, Turbine, Standing Stone, and ZeniMax. How he got into the industry (and what method he used to “cheat”). What programming language is still surprisingly dominant in video game development? The video game industry can be a tough biz. Johnny has been pleasantly surprised by the Godot game engine’s capacity for rapid game development. Multiplayer is still surprisingly hard to implement in games after all of this time. The process and challenges of getting your game on Steam (Johnny says the easy part was making the game!). The 8-bit / chiptune soundtrack for No One Left To Die is by Matthew Lister aka Cobra Commander. Shane compares his podcasting approach to Ed Wood.
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SHOW NOTES
No One Left To Die on Steam
https://store.steampowered.com/app/4459140/No_One_Left_To_Die/
Classic Ultima Online
https://shatteredmoon.com/cuo/
GoDot game engine
https://godotengine.org/
Johnny (Jonathon) Wood-Brooks Video Game Developer on LinkedIn
https://www.linkedin.com/in/johnnywood-brooks/
Matt Lister’s “Lunch Break” Chiptunes Album
https://commandersupreme.bandcamp.com/album/lunch-break
Chiptunes with Matt Lister aka Cobra Commander – Episode 246 – 9/1/2021
https://shaneplays.com/chiptunes-and-retrocomputers-with-matt-lister-cobra-commander/
City State of the Immortal Goddesses RPG Campaign Kickstarter
https://www.kickstarter.com/projects/stevecrompton/city-state-of-the-immortal-goddesses-rpg-campaign
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Dungeons and Desktops: The History of Computer Role-Playing Games 2nd Edition
Shane’s book! Co-authored with Matt Barton of Matt Chat
Order on Amazon now:
https://www.amazon.com/Dungeons-Desktops-History-Computer-Role-Playing/dp/1138574643/
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