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D&D White Plume Mountain Notes #4

This episode: The terraced aquarium fun continues. Ropes, glass wall straddling, and fireballs abound. Sea lions can jump. Chunky salsa manticores. Darkness spell vs light spell. Swimming in metal armor in 1E vs 5E, plus underwater combat rules. A surprise halfling instead of Blackrazor. Doggone it, the party loses a mount.

This is a series of Shane’s notes, thoughts and tips for running the classic D&D adventure White Plume Mountain from 1979, converted to 5th Edition in Tales from the Yawning Portal.

Each video follows the most recent session with his group.

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