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D&D White Plume Mountain Notes #3

This episode: The dungeon’s puzzles continue but so far the players are up to the challenge. Frictionless isn’t slippery… it’s frictionless. Growth potions are useful for more than melee. White Plume Mountain has a nice aquarium for the kids but the cost of entry might sting a little. Understanding range numbers. Skill assists can get out of hand. The cow as dungeoneering tool.

This is a series of Shane’s notes, thoughts and tips for running the classic D&D adventure White Plume Mountain from 1979, converted to 5th Edition in Tales from the Yawning Portal.

Each video follows the most recent session with his group.

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