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D&D White Plume Mountain Notes #13

This episode: The Glass Globes room and the loyalty and intelligence test of the “ring scenario”. Random encounters in the dungeon. House rule for ranged attacks and cover. Turning undead. Shane asks for help with Red Wizards of Thay. What’s up with Shane’s hair?!

This is a series of Shane’s notes, thoughts and tips for running the classic D&D adventure White Plume Mountain from 1979, converted to 5th Edition in Tales from the Yawning Portal.

Each video follows the most recent session with his group.

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