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D&D White Plume Mountain Notes #7

This episode: The players yell “squirrel!” and get distracted by shinies for an entire session while Shane rolls with the punches and laughs a bit. Please keep all limbs inside the rides in White Plume Mountain for your safety. Should changing feats / abilities / spells be allowed? Charm is not mind control. Magical item attunement rules. Short versus long rests. Should a character’s backstory override their alignment? One third of the dungeon done!

This is a series of Shane’s notes, thoughts and tips for running the classic D&D adventure White Plume Mountain from 1979, converted to 5th Edition in Tales from the Yawning Portal.

Each video follows the most recent session with his group.

One thought on “D&D White Plume Mountain Notes #7

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