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D&D Tomb of Annihilation Notes #5 – Travel & Random Encounters in Chult

The jungle expedition into Chult proper begins as the party hits the Soshenstar River towards Camp Vengeance. Proper equipment. Canoes. Travel paces, navigation rolls and random encounter rules. Fishing mechanics (you won't believe what they caught). How long can a character swim? Should helpful NPCs affect XP awards? Best party size for ToA?

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D&D Tomb of Annihilation notes title image

D&D Tomb of Annihilation Notes #4 – Port Nyanzaru / Dinosaur Races / Merchant Prince Villas

Dinosaur races! Glorious player shenanigans! Dinosaur races with glorious player shenanigans! Running and betting on the races. Choosing a guide. Grandfather Zitembe shares his vision. Merchant prince villas and a chance to go magic shopping. Wild shape timing can get wild. Shane can't say deinonychus. Frikkin' lasers. Evil DM laughter.

https://www.youtube.com/watch?v=tcynrgu7HlI


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