Category Archives: D&D

D&D Out of the Abyss Notes Title

D&D Out of the Abyss Notes #53

Gauntlgrym continues as the adventurers negotiate with various factions to secure support for an expedition back into the Underdark. Role play vs roll play sessions. Social Interaction rules. Giant lizards. The thematic difference between parts 1 & 2 of Out of the Abyss. Crafting healing potions. Ronald Reagan on the flip side of a Motown ...

shane plays podcast title 8-26-2017

Marvel Messes Up (Again) & The RPG X-Card! – Radio Show / Podcast Ep. 114

shane plays podcast title 8-26-2017Podcast for the Shane Plays radio show from 8/26/2017: Marvel Messes Up (Again) & The RPG X-Card! Highlights: Marvel Legacy is already off on the wrong foot as Marvel does retailers wrong; The RPG X-Card grinds Shane's gears; Defenders TV discussion. Friends of the show William Brackeen ...

D&D Out of the Abyss Notes Title

D&D Out of the Abyss Notes #52

Finally, it's Part 2 of Out of the Abyss! An unexpected summons and a friendship renewed. The reclaimed dwarven kingdom of Gauntlgrym (how do you pronounce that, anyway?) and an audience with King Bruenor. It's a hot time at the old feast tonight. The finer details of the curse of lycanthropy. Retail therapy. Magic item ...

D&D White Plume Mountain thumbnail

D&D White Plume Mountain Notes #17

This episode: THE EPIC CONCLUSION! An unexpected final encounter challenges the party and proves deadly at "High Noon". How to make an archmage lose their crap. Players quibbling over loot. Shane reveals his lore for the dungeon. The guild comes with a cost. Lycanthropy is a curse, not a disease. Alignment is cosmic and fundamental ...

D&D White Plume Mountain thumbnail

D&D White Plume Mountain Notes #16

This episode: The party might just end up as hard boiled heroes after a giant crab, a force field, and a boiling lake are finished with them. Does Keraptis return from the mists of legend? The "Indoctrination Center". The lowdown on the legendary trident Wave. Indiana Jones scenes. Efreetis and the Wall of Fire spell ...

D&D White Plume Mountain thumbnail

D&D White Plume Mountain Notes #15

This episode: The spinning cylinder and its related dynamics, unexpected flaming arrows, spellcasting werewolves, booby-trapped spell books and illusionary rooms. It's just another day in White Plume Mountain. Plus: Lightning bolts used to bounce back! What about rolling initiative every round? This is a series of Shane's notes, thoughts and tips ...