Category Archives: D&D

D&D Out of the Abyss Notes Title

D&D Out of the Abyss Notes #67 – Worm Nursery / The Wormwrithings

The Worm Nursery concludes. It's almost as if hanging around a place where purple worms protect their eggs might be dangerous. Saliva and guano in copious amounts. Sideswiped by a natural freight train. The mechanics of reading Vizeran's mad book on magic. The actual rules for harvesting poison from a creature (and what it sells ...

D&D Out of the Abyss Notes Title

D&D Out of the Abyss Notes #65 – Purple Worm Fight / Worm Nursery / The Wormwrithings

PURPLE WORM FIGHT! The inevitable confrontation in the Worm Nursery unfolds. A divine intervention? Shield Guardians are nifty. Rope Trick ins and outs. More info on the Wand of Limited, Vengeancy Underdark Teleportation. Modifying the house rule on spell components. A 1 in 400 dice roll. How exactly would one mock a giant worm, anyway? ...

D&D Out of the Abyss Notes Title

D&D Out of the Abyss Notes #64 – The Wormwrithings

The Worm Nursery. Egg theft for fun and profit. Friendly drow are still basically jerks. The warlock's rash action continues to be a diplomatic migraine for Bruenor and it's not getting any better. Be careful with that silence spell. Help action clarification. Player responsibility for XP tracking and miniature placement. Minor metagaming allowed in a ...

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Let’s Play Pathfinder: Kingmaker Alpha #4

We finish the Ancient Tomb and follow Tartuccio's trail to the Old Sycamore. Kobolds and mites don't like each other. Will-o'-wisps are kind of tough (no wonder, they're CR 6 and my party is level 2). Thylacines aren't (no wonder, they're CR 1/2). This a let's play of the single player campaign of Sword Coast Legends. Set in ...