shane plays podcast title 9-30-2017

The Apple II & Gaming History with David L. Craddock – Radio Show / Podcast Ep. 118

shane plays podcast title 9-30-2017Podcast version of the Shane Plays Geek Talk radio show from 9/30/2017:
The Apple II and Gaming History with David L. Craddock!

Highlights: Computer and gaming history with David L. Craddock, author of Break Out: How the Apple II Launched the PC Gaming Revolution.

Shane Plays airs on Saturdays at 1:05 PM Central on 96.5 FM The Answer in Little Rock. It can also be heard online at http://965fmtheanswer.com and on the Tune In Radio app and iHeart Radio apps. Call in at 501-823-0965 or tweet @ShanePlays during the show!

Listen to the Shane Plays podcast on iTunes, Google Play Music, SoundCloud & Stitcher (plus other fine podcast directories) after the live show.

Direct MP3 Download:
http://traffic.libsyn.com/shaneplays/Shane_Plays_9-30-17_podcast.mp3

Listen Here via Embed:

SHOW NOTES

NEWS ITEMS

Divinity: Original Sin 2 roars out of the gates to nearly 500K sold | Eurogamer.net
http://www.eurogamer.net/articles/2017-09-18-divinity-original-sin-2-roars-out-of-the-gates-to-nearly-500k-sold

PlayerUnknown’s Battlegrounds just set an all-time player count record on Steam | The Verge
https://www.theverge.com/2017/9/17/16322430/playerunknowns-battlegrounds-all-time-player-count-record-steam

GUEST: DAVID L. CRADDOCK

David’s website:
http://davidlcraddock.com/

Break Out: How the Apple II Launched the PC Gaming Revolution on Amazon
https://www.amazon.com/Break-Out-Launched-Gaming-Revolution/dp/0764353225

Around the world, millions of people hijack cars in Grand Theft Auto, role play fantastical heroes in World of WarCraft, and crush candy on phones as small as wallets yet nearly as powerful as desktop computers. Long before video games became a multi-billion-dollar industry, a small group of hackers created the Apple II, a PC that contained less memory than the average size of a Microsoft Word document and turned heads by outputting graphics in color. Some users tapped its resources to design productivity software. Others devised some of the most influential games of all time. From the perils along the Oregon Trail and the exploits of Carmen Sandiego to the shadowy dungeons of Wizardry and Prince of Persia s trap-filled labyrinth, Break Out recounts the making of some of the Apple II s most iconic games, illustrates how they informed the games we play today, and tells the stories of the pioneers who made them.

 


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