Shane’s D&D Rules Crawl, where we brave the dread labyrinth of D&D rules discussion and clarification for fortune, fame, and glory!
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This Episode (from “Ten Rules to Remember” from Xanathar’s Guide to Everything):
Exceptions Supersede General Rules
Round Down Advantage and Disadvantage
Combining Different Effects
Reaction Timing
Resistance and Vulnerability
Proficiency Bonus
Bonus Action Spells
(i.e. “how many spells can I cast in a round?”)
Concentration
Temporary Hit Points