Leaving Gauntlgrym for Mantol-Derith with a metric stank ton of redshirts, er, NPCs. The finer points of leadership and expedition management. Passing helpful DM advice via an NPC. The Zhentarim assure the group that Mantol-Derith is an orderly place (yeah, right!). Shane kvetches a bit about the organization of info in OotA. Helpful resource for expedition ...
Category Archives: Video
GURPS Dungeon Fantasy Unboxing!
Shane unboxes the brand new GURPS Dungeon Fantasy boxed set from Steve Jackson games. What's inside?! Dungeon Fantasy is powered by GURPS, but is a completely standalone RPG. Everything you need to play is in this box.
D&D Tomb of Annihilation Review
Welcome to the Jungle!
“Tomb of Annihilation is a story about death and the lengths individuals will go to avoid it.” -Chris Perkins, from the Foreword
“Rest assured, your [playtest] characters didn’t die for nothing.” -Also from the Foreword
If the above ...D&D Out of the Abyss Notes #53
Gauntlgrym continues as the adventurers negotiate with various factions to secure support for an expedition back into the Underdark. Role play vs roll play sessions. Social Interaction rules. Giant lizards. The thematic difference between parts 1 & 2 of Out of the Abyss. Crafting healing potions. Ronald Reagan on the flip side of a Motown ...
Let’s Play Torment: Tides of Numenera #22
The Valley of Dead Heroes begins as we tell some overbearing cultists to get to steppin', discover travel by minnim, meet another castoff (she's kinda rude) and learn more of the Endless Battle from a trio of deserters. Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of ...
Let’s Play Torment: Tides of Numenera #21
We wrap up the old lady ghost and sticha invasion quests in Sagus Cliffs and then FINALLY head to the Valley of Dead Heroes. Callistege likes us now, evidently. Tybir begs to come back. Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed ...
D&D Out of the Abyss Notes #52
Finally, it's Part 2 of Out of the Abyss! An unexpected summons and a friendship renewed. The reclaimed dwarven kingdom of Gauntlgrym (how do you pronounce that, anyway?) and an audience with King Bruenor. It's a hot time at the old feast tonight. The finer details of the curse of lycanthropy. Retail therapy. Magic item ...
D&D White Plume Mountain Notes #17
This episode: THE EPIC CONCLUSION! An unexpected final encounter challenges the party and proves deadly at "High Noon". How to make an archmage lose their crap. Players quibbling over loot. Shane reveals his lore for the dungeon. The guild comes with a cost. Lycanthropy is a curse, not a disease. Alignment is cosmic and fundamental ...
Let’s Play Sword Coast Legends Story Mode #45
This episode: We fight a bunch of spiders in the Evermoors, find Rhylfang's Lair but can't get in, and stumble across a broken down "hamlet" in the middle of nowhere. Lady Andra seems a mite suspicious. This a let's play of the single player campaign of Sword Coast Legends. Set in the ...
Let’s Play Torment: Tides of Numenera #20
This episode: We enjoy some nice combat courtesy a drone with delusions of grandeur in the Anechoic Lazaret, put in a good word for Qorro, enjoy some nice banter between Rhin and Callistege and get reminded that the the Cult of the Changing God may revere me somewhat but they still want to shake me ...