Visit the abandoned hanging gardens of Nangalore, complete with hallucinatory plants, carnivorous plants, eblis, and an eye-catching medusa. Black orchids. Locate Object targets. Do you identify spell scrolls differently than other magic items? A new patron means a new custom haiku!

D&D Tomb of Annihilation Notes #11 – Kir Sabal
It's cliff climbing, aarakocra, benevolent machinations by Teacher, and surprise royal progeny at the mountain monastery of Kir Sabal! This is an important location for the overall campaign and our party has reached a significant milestone in their adventure. Shield guardian amulets. Casting Burning Hands in an enclosed space.

DDO Light Gravity Glitch – Dungeons & Dragons Online
A temporary Light Gravity glitch lets a player jump to places that are normally inaccessible in Sharn's Clifftop Tower District in DDO Dungeons & Dragons Online.

D&D & RPGs: Timeless DM & Player Advice
In 1979, Gary Gygax listed some advice for DMs and Players in the famous The Keep on the Borderlands introductory module for Basic Dungeons & Dragons. How does this advice hold up 40 years later? Special shout out to Creighton Broadhurst of Raging Swan Press.

Let’s Play Space Wreck Demo
Shane takes a look at the demo of Space Wreck, an intentionally short hardcore roleplaying game. P.S. Cambots suck.
Game description from Pahris Entertainment SIA: A passenger shuttle is damaged after a pirate attack and you must find replacement parts on a nearby derelict space ship. -- Intentionally short hardcore role playing game that borrows as ...

Let’s Play Geneforge 1 – Mutagen Demo
Shane checks the first part of the demo of Geneforge 1 – Mutagen, a unique, truly open-ended fantasy adventure in a strange, new world. You are one of the Shapers, wizards with the awesome power to create life. Want a tool, a trap, an army? You summon it into existence. You create mighty beasts, and ...

Let’s Play Sword Coast Legends Story Mode #51
The Underdark unfolds (barely) as we continue flailing around the Forlorn Cliffs with a terrible sense of direction but make progress working out the main puzzle to continue. Illydia and Hommet level up. We put the beat down on Drow cultists and assassins and various evil beasties.
This a let's play of the single-player campaign ...

D&D Tomb of Annihilation Notes #10 – Orolunga
The strange, fantastic and helpful ziggurat of Orolunga with its elusive guardian naga. Montaging travel with player input. Portent dice. Does paralyzed end concentration? Disengage and movement. A new patron haiku.
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D&D Tomb of Annihilation Notes #9 – Firefinger
Crossing a river. Firefinger and pterafolk. Shield guardians are heavy. Azaka tigers out! When do turned undead actually turn? Climbing speed. Carrying capacity. Falling damage. Smacking someone as they fall past you.
Main recap starts at 30:00
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D&D Tomb of Annihilation Notes #8 – Vorn & Yellyark
Vorn the shield guardian and the goblins of Yellyark take front and center this episode. Is it a village, a spring trap... or both?? Invisible shenanigans. An unappreciated ambush. Bear traps can backfire. Surprising velociraptors.
Main recap starts at 19:40
The audio clips in places, mea culpa. That was the first time I've used that ...