A journey into the things we love: Podcast + blog! Get your geek on or discover your inner geek: games, video games, RPGs, comic books, movies, TV, books, oh so much more!
This episode: Neverlight Grove begins. The myconids are acting bizarre, but is that sinister or just normal for them? Shane struggles as DM to present a race that is innocent and doesn’t have a concept of ethics and morals while at the same time presenting factions. Does a gelatinous cube eat plants and fungus?
This is an ongoing series of Shane’s notes, thoughts and tips for running the D&D adventure Out of the Abyss, which is the tabletop portion of the Rage of Demons story line.
Each video follows the most recent session with his group.
From the back cover of Storm King’s Thunder: “Ages ago, giants and dragons waged war across the Savage Frontier. These battles are long forgotten by the human civilizations of today, but ancient relics remain. And now, the land shudders once more with the thunder of giant footsteps.”
Back in 2014 at Gamehole Con, Chris Perkins teased us with a hint about a future D&D story line that was “a giants based story influenced by a Shakespearean play”. Hey, why not right? Out of the Abyss is in some ways Cloverfield meets Alice in Wonderland and it works great.
Much rabid speculation about this hint unfolded in our nerdish, rpg fandom way (dear goodness, I love that rabid speculation so) in the intervening months but now we know it’s Storm King’s Thunder, the new adventure set in the Savage Frontier of the Forgotten Realms and according to Greg Tito the Shakespearean “gravitas” comes from King Lear (think a royal family and scheming siblings).
I’ve had my hands on a copy for a few days now, and here’s my giant thoughts on the whole deal!
Check out this video review, or read on below. Either way don’t forget the photo gallery at the end of this post!
The numbers:
Cover Price: $49.95 (Amazon lists it much cheaper but make sure to support your FLGS!)
256 pages
12 chapters
4 appendices
17 magic items
9 creatures (plus new giant options)
18 special NPCs
4 storm giant NPCs (playable)
Note: There are no new player options, classes, spells, feats, etc. Yes, I know, this will disappoint many.
Thrice is Nice
There are three things included in Storm King’s Thunder I really feel are helpful and I would like to see these be standard moving forward for D&D adventures:
Dramatis Personae: An alphabetized list of major NPCs with a short description and the reference for where their main description can be found in the book. Very helpful for DMs. I’m not sure if it was included as a wink to the Shakespeare influence, but I like it.
Adventure Flowchart: Literally, a flowchart showing how the adventure can progress based on character levels. Some of it is on rails, some of it not. Out of the Abyss could have definitely benefited from a chart like this.
Linked Adventures: This appendix gives notes and tips on connecting previous adventures (Lost Mine of Phandelver from the D&D Starter Set, Hoard of the Dragon Queen, Princes of the Apocalypse and Out of the Abyss). This is a great jumping off point immediately following Lost Mine of Phandelver.
Don’t mind me, just cruising the bottom of the sea
Level With Me
Storm King’s Thunder is marketed as being for levels 1-10, in actuality the bulk of the adventure is for levels 5+, with the first chapter (that’s right, just the first chapter) having short adventures that will get the party to fifth level via milestones so they can begin the main story.
Milestones, you ask? Why, yes, I answer. In fact Storm King’s Thunder has notes on milestone levels for each chapter so the savvy, modern DM can either use the standard, tried and true XP-based method of leveling the PCs up as they tromp along or just rely on milestones. It should be noted that parties starting at first level pretty much have to be milestoned to fifth level if you want to get into the main adventure.
Barbarian mamma is bored with you, wolf
What’s It All About, Though?
Story wise Storm King’s Thunder promises to be lot of fun, presenting a more traditional adventure than Out of the Abyss or Curse of Strahd yet giving it that certain something, let’s call it 5th Edition sensibilities. The story is in multiple layers and has the newer, more progressive storytelling style and maturity in characters, motivations and plots that WotC’s 5th Edition adventures have brought to the table.
The ordning (the giant “caste system” established by their gods with storm giants on top and hill giants on the bottom) has been shattered, and all of the giant species undertake various (and usually destructive to the “small folk” of the Realms) strategies to impress their gods and claim the top spot in the emerging new order. Factions vie and intrigues lie and it spells trouble for the giants and small folk alike.
In addition, dragons are looking to take advantage of this situation to use it against their old foes the giants and… is there yet another older, more powerful force lurking in the shadows and shaping events as well? Perhaps, perhaps.
It’s also worth noting that although this adventure is set in the Forgotten Realms, players will be in the North / Savage Frontier region. They’ll even spend time in the famous Bryn Shander and Ten Towns area.
Note: Storm King’s Thunder is not an update or retelling of the classic Against the Giants adventure from 1981.
This was cool, but it doesn’t have anything to do with Storm King’s Thunder
I like what I see in Storm King’s Thunder very much, so much so there is a high likelihood this will be the next adventure I take my party through. It just feels so classic D&D, and I’ll want a return to “normalcy” (whatever that means in D&D) after we finish dealing with madness and demon lords in the Underdark.
Other Stuff I Wanna Mention
Not only is the breaking of the ordning a major problem in and of itself, but players must also try to prevent war between the giants and “small folk” due to intrigues among scheming and greedy factions.
During the course of the adventure the party will interact with and/or battle every species of D&D true giant, each with their own motives and goals.
There are many giant lords outlined in the book, and notes and tips one creating your own to expand on the adventure.
Venues for encounters run a wide gamut, from snowy mountains to the raging seas to castles in the sky and more. Don’t let the Savage Frontier concept lock you into a certain vision of what this adventure looks like.
Several of the magic items are rune magic items that are cool on their own and also allow you to transfer the rune to a place or another object. There aren’t any rune magic characters options, however (as noted above, Storm King’s Thunder offers no new character options).
The Wyrmskull Throne artifact is sweet. like. a. mug.
The Wyrmskull Throne. So sweet.
Players will be able to fight both with and against giants, play giant NPCs and become giants themselves.
There are Yakfolk. I repeat, there are Yakfolk. This is not a drill.
Storm King’s Thunder continues the 5th Edition trend of excellent design and artwork, and in fact there are some nice two-page art spreads that are just fantastic.
Where’s The Beef?
If I have to find a beef to have with Storm King’s Thunder, it’s not with the product itself but with what appears to be WotC’s content strategy for 5th Edition: keep it all pretty much Forgotten Realms. Even Curse of Strahd basically had the party coming in to the demiplane from Faerûn and not being native Barovians, and was an adventure not a source book.
There are a lot of players asking for 5th Edition content for popular and storied settings such as Planescape, Dark Sun, Greyhawk, Dragonlance, and Eberron. I think it’s time WotC stepped up to the plate on that. The Realms are cool, but they are not the only playground D&D‘s rich history has to offer. 5th Edition has been with us long enough now to expand on the official settings available.
But I digress…
Storm King’s Thunder: Worth The Time And Money?
As usual with reviews of this type, I won’t offer a one size fits all answer that sells the product short as well as the wide spectrum of gamer types and interests that exist in our hobby. For me personally it’s a win and I want to play it.
So here is a spectrum of recommendations:
If you like more traditional D&D type adventures in the Forgotten Realms and want to return to that after the enjoyable but less standard adventures of Out of the Abyss and Curse of Strahd, pick this bad boy up.
If you are a fan of giants in fantasy and D&D, then pick this bad boy up. Even if you never play it you will like all the background info and artwork, etc.
If you like a more linear adventure with a few side options, Storm King’s Thunder is for you. If you love the more sandboxy approach of Out of the Abyss and Curse of Strahd you are going to be somewhat disappointed.
If you are tired of the Forgotten Realms and fantasy adventures involving classic monsters like giants and dragons, or you are just gasping for a different setting like Dark Sun or Planescape, then Storm King’s Thunder probably isn’t for you.
Last, if you are looking for a great jumping off point after The Lost Mine of Phandelver in the 5th Edition D&D Starter Set, this is a perfect adventure to pick up.
Thanks for your time, and enjoy the photo gallery below.
This episode: We leave war ravaged Ord Mantell behind and head to the thriving planetary metropolis of Coruscant. We’re asked to pick an advanced class but… we already have? A senator leans on us the moment we land. Crafting skills abound.
This is a let’s play series of the Trooper story line in Star Wars The Old Republic.
Star Wars™: The Old Republic™ is the only massively-multiplayer online game with a Free-to-Play option that puts you at the center of your own story-driven Star Wars™ saga. Play as a Jedi, a Sith, a Bounty Hunter or as one of many other Star Wars iconic roles and explore an age over three-thousand years before the classic films. Become the hero of your own Star Wars adventure as you choose your path down the Light or Dark side of the Force™.
Podcast for the Shane Plays radio show from 8/27/2016: D&D / RPG Historian Jon Peterson!
Highlights: Geek news; D&D and RPG scholar / historian Jon Peterson, author of Playing at the World.
Shane Plays airs on Saturdays at 1:05 PM Central on 96.5 FM The Answer in Little Rock. It can also be heard online at http://965fmtheanswer.com and on the Tune In Radio app and iHeart Radio apps. Call in at 501-823-0965 or tweet @ShanePlays during the show!
Listen to the Shane Plays podcast on iTunes, Google Play Music and Stitcher (and other fine podcast directories) after the live show.
This episode: We finish the Wood’s Edge map with possessed children and nasty scalps (no, not the children’s), meet a shady character who wants to sell us virgins blood, and stumble upon the somewhat storied city of Lebez.
Join Shane as he plays through a hardcore computer RPG that has the mechanics and style of a 90s CRPG, and that’s just dripping with beautiful atmosphere!
Thanks for watching!
About Serpent in the Staglands:
A true role-playing adventure.
A campaign within the world of Vol, a fully realized setting inspired by the late bronze age in a Transylvanian landscape, with unique politics, races and gods steeped in history. Featuring a chosen party of five, you role-play Necholai, a minor god of a celestial body who descends to the Staglands for a moonlit festival only to find the way home blocked and immortality slipping away. Seeking answers and aid, you take on a mortal body and the guise of a traveling Spicer. This isn’t a story of good and evil, saving the world or being a hero, it’s about intrigue and your adventure of survival in a harsh land.
This episode: The epic conclusion of the Oozing Temple. Did the characters survive? Did Glabagool survive? Vrocks have been known to shock. How does Shane handle a player’s request to use a custom feat?
This is an ongoing series of Shane’s notes, thoughts and tips for running the D&D adventure Out of the Abyss, which is the tabletop portion of the Rage of Demons story line.
Each video follows the most recent session with his group.
Podcast for the Shane Plays radio show from 8/20/2016: Comics Veteran John Beatty!
Highlights: Geek news; comic book artist and industry veteran John Beatty (Punisher, Secret Wars, Captain America, Batman). Special guest local comics artist Stuart Berryhill.
Shane Plays airs on Saturdays at 1:05 PM Central on 96.5 FM The Answer in Little Rock. It can also be heard online at http://965fmtheanswer.com and on the Tune In Radio app and iHeart Radio apps. Call in at 501-823-0965 or tweet @ShanePlays during the show!
Listen to the Shane Plays podcast on iTunes, Google Play Music and Stitcher (and other fine podcast directories) after the live show.
Kenny Baker, actor behind R2-D2, dies | The Guardian https://www.theguardian.com/film/2016/aug/13/kenny-baker-r2-d2-dies-star-wars
Pokémon Go cracks down on cheaters with lifetime bans
https://techcrunch.com/2016/08/15/pokemon-go-cracks-down-on-cheaters-with-lifetime-bans/
Henry Cavill Teases Black Superman Costume For Justice League | Nerdist
http://nerdist.com/henry-cavill-teases-black-superman-costume-for-justice-league/
The Shazam Movie Will Exist In The DC Universe On Its Own Terms | Nerdist
http://nerdist.com/the-shazam-movie-will-exist-in-the-dc-universe-on-its-own-terms/
Adam West, Burt Ward, Julie Newmar return for animated Batman movie | Entertainment Weekly
http://www.ew.com/article/2016/08/17/batman-adam-west-burt-ward-julie-newmar-animated
Marvel And Hulu Announce Runaways TV Series | Comicbook.com
http://comicbook.com/2016/08/17/marvel-and-hulu-announce-runaways-tv-series/
GUEST: JOHN BEATTY
Comic book artist and industry veteran John Beatty (Punisher, Secret Wars, Captain America, Batman, much more!)
Review of 7 DC Comics Rebirth related books with SPOILERS:
All Star Batman #1
Harley Quinn #1
Suicide Squad: Rebirth #1
Red Hood & The Outlaws #1
Deathstroke: Rebirth #1
Hal Jordan & The Green Lantern Corps #1
Superwoman #1
From https://en.wikipedia.org/wiki/DC_Rebirth –
DC Rebirth is a 2016 relaunch by DC Comics of its entire line of ongoing monthly superhero comic books. Using the end of The New 52 initiative in May 2016 as its launching point, DC Rebirth is intended to restore the DC Universe to a form much like that prior to the “Flashpoint” storyline while still incorporating numerous elements of The New 52, including its continuity. It will also see many of its titles move to a twice-monthly release schedule, with all titles releasing at US$2.99.
Review of the PolyHero Dice warrior set, a warrior themed polyhedral dice set complete with shield, helmet, mace, gauntlets, sword and dagger. Do they roll as good as they look?
NOTES: The d20 should actually be rolled end over end (not spun) because there are only 10 numbers on each side. But boy I like spinning it 🙂 Also, on the d10 / percentile dice one of them has dots under the numbers to distinguish the tens dice.
This episode: The Oozing Temple continues, and speaking of continues the air continues to thin and the water continues to rise. Do gelatinous cubes make good corks? A broken statue becomes a red herring. Don’t eat your meat, because you definitely don’t want this pudding.
This is an ongoing series of Shane’s notes, thoughts and tips for running the D&D adventure Out of the Abyss, which is the tabletop portion of the Rage of Demons story line.
Each video follows the most recent session with his group.