Category Archives: Video

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D&D White Plume Mountain Notes #8

This episode: Bags of Holding vs 10' poles. The village reacts to the party's return visit, but is that a good thing? Shopping in the village. New riddles in the dark. Green slime, flesh golems, and math problems. Hold Person overuse balancing. What to do when players completely break the parameters of a scenario. Shane's ...

D&D White Plume Mountain thumbnail

D&D White Plume Mountain Notes #7

This episode: The players yell "squirrel!" and get distracted by shinies for an entire session while Shane rolls with the punches and laughs a bit. Please keep all limbs inside the rides in White Plume Mountain for your safety. Should changing feats / abilities / spells be allowed? Charm is not mind control. Magical item ...

D&D White Plume Mountain thumbnail

D&D White Plume Mountain Notes #6

This episode: Take the kayak ride at White Plume Mountain and we'll throw in a vicious battle with evil Sir Bluto and his knights for free! Fun and games with the floating stream. Blackrazor gives its wielder a free sample. Metagaming discussion. Further Blackrazor game balance vs. role playing finagling discussion. Can characters (not players) ...

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Let’s Play Torment: Tides of Numenera #15

This Episode: Welcome to the Fifth Eye Tavern. It's a neighborhood bar in Cliff's Edge where you can have interesting conversations, drink random fluids pumping up from somewhere far below, recruit warriors into the Endless Battle, and get strangled by ghostly women. Oh yeah, there's also the living embodiment of the concept of the letter ...

D&D White Plume Mountain thumbnail

D&D White Plume Mountain Notes #5

This episode: The final challenge to earn Blackrazor (gee, that halfling got kinda big). Speaking of Blackrazor, what's the best way to introduce a super powerful weapon into the party while minimizing egregious game balance issues and also creating interesting role playing opportunities? Monster stat block 101. How strictly does Shane track spell components? Review ...

D&D White Plume Mountain thumbnail

D&D White Plume Mountain Notes #4

This episode: The terraced aquarium fun continues. Ropes, glass wall straddling, and fireballs abound. Sea lions can jump. Chunky salsa manticores. Darkness spell vs light spell. Swimming in metal armor in 1E vs 5E, plus underwater combat rules. A surprise halfling instead of Blackrazor. Doggone it, the party loses a mount.